CPE Credit Hours: 12
- Free, one-year TCEA membership for each participant ($49 value)
- TCEA digital badge
- TCEA certificate sent via email upon course completion
If you have any questions or need further information about registration or course content, please fill out this short form.
Assessment-Based Feedback Tools
The purpose of this course is to hone your feedback with digital tools. At the end of the course, you will walk away with several tools you can use, as well as clearly understand how they enhance the feedback process. This online, self-paced course offers digital tools aligned to multiple strategies that work. Those strategies include feedback (d>0.64), retrieval practice (a.k.a. practice testing with d>0.46), spaced vs massed practice (d>0.65), and the modality effect (d>0.55). Each complements the primary role of the feedback strategy within the context of easy-to-use digital tools. Learning when and how to use them within the context of a high-effect size instructional strategy will maximize their impact.
Why Learn with TCEA?
- Our courses are streamlined for efficient and lasting learning.
- We share ideas and resources that you won’t be able to find anywhere else.
- We also offer ideas and techniques based on years of experience in professional development, integrating educator feedback to always meet the needs of course participants.
Self-Paced Online Course
Assessment-Based Feedback Tools is a self-paced, online program. Participants can begin anytime and go at their own speed throughout the program.
Upon enrollment, you will receive a program invitation email from TCEA’s learning management system (Instructure’s Canvas) that will give you access to the self-paced course. Within the course, you will find modules that must be moved through in sequential order. The modules can be found below.
|Module 1||Gather Assessment-Based Feedback||You already know the power of feedback in the classroom. The problem is, feedback efforts can fall short. In this module, you will revisit the research of how, when, and why to offer feedback and the three components that make feedback meaningful.|
|Module 2||Embrace Gamification for Retrieval Practice||"Feedback” is the answer to many questions teachers have today. Gamification of classroom activities can inspire and engage students. You can also use it as a way to engage students in retrieval practice. It makes offering students feedback a game that they can do with you or with each other. In this module, learn about Blooket, a powerful, free tool.|
|Module 3||Gain Insights into Students’ Thinking||Video tools capture student learning when embedded in rich context. Open-ended screencasts empower students to record themselves in the completion of a task. Each provides insight into the students’ ability to direct their own learning; you get to see and hear what they are thinking. In this module, learn how to use Zigazoo Classroom to gain insights into students’ thinking. You will see how this digital tool can foster goal setting and self-assessment and how it can scaffold the next steps in student learning.|
|Module 4||Create Interactive Puzzles||Take advantage of modern puzzle-making tools like Vimboard to create interactive learning experiences that include feedback-style activities. Students can design questions and answers for others in class and then respond to the questions. Their correct responses will uncover an image and provide answers to critical questions such as “Is my answer correct/incorrect?" "What did I do well?” and “Where did I go wrong?”|
|Module 5||Annotate Those Videos||What better way than video to convey ideas and gain insight into students’ thinking? Much of the media students consume depends on video. Take advantage of Reclipped, a digital tool for video annotation and analysis. Encourage students to annotate videos they watch with their thoughts and questions and then check those notes. This can provide insight into issues students may have about the content.|