CPE Credit Hours: 12
- Free, one-year TCEA membership for each participant ($49 value)
- TCEA digital badge
- TCEA certificate sent via email upon course completion
If you have any questions or need further information about registration or course content, please fill out this short form.
This online, self-paced course offers an introduction to STEAM’s multi-disciplinary approach needed to build the creative, innovative problem solvers of tomorrow. The purpose of this course is to offer strategies and content to help you set up and grow your STEAM program, be it for content enrichment, a STEAM class, or after school.
The course will examine the principles of STEAM and its practices, including design thinking, intentional observing, collaborating, persisting, reflecting, and communicating. Some of the topics explored are journaling, the engineering design process, beginning robotics, and making. Also covered are technology tools and kits for an upper elementary and middle school STEAM program. Online resources and standards-based lessons have been gathered to help you get started with STEAM right away.
Why Learn with TCEA?
- Our courses are streamlined for efficient and lasting learning.
- We share ideas and resources that you won’t be able to find anywhere else.
- We also offer ideas and techniques based on years of experience in professional development, integrating educator feedback to always meet the needs of course participants.
Self-Paced Online Course
STEAM Educator is a self-paced, online program. Participants can begin anytime and go at their own speed throughout the program.
Upon enrollment, you will receive a program invitation email from TCEA’s learning management system (Instructure’s Canvas) that will give you access to the self-paced course. Within the course, you will find modules that must be moved through in sequential order. The modules can be found below.
NOTE: THIS COURSE IS DESIGNED SPECIFICALLY FOR GRADES 3-8.
|Module 1||Getting Started with STEAM||We’re all familiar with STEM: Science, Technology, Engineering, and Math. STEAM brings this discipline to the next level by incorporating the arts. In this module, you will learn more about STEAM principles and how to use STEAM standards to create engaging lessons and problem-solving activities for your students.|
|Module 2||Adding the “A” to STEM||Which of the arts can be included in STEAM? All of them! In this module, you will learn about how art and design can enhance the creativity and innovation that already exist within STEM. By pairing art standards with complementary STEM standards, your lessons will drive higher student engagement, excitement, and deeper understanding. Resources will include apps and tools to help your students bring their creativity to life.|
|Module 3||How to Set Up and Manage a STEAM Classroom||The STEAM classroom looks a little different than a regular class. What resources will you need to get started? What are some classroom management tips to keep ideas flowing and students discovering? In this module, we will answer those questions and learn how to set up your classroom for STEAM success.|
|Module 4||Inspiring STEAM Collaboration with Inquiry and Project-Based Learning||Collaboration is key in the STEAM classroom. STEAM will encourage students to work together in identifying and solving real-world problems, and their success hinges on their ability to collaborate. Do you know how to inspire this type of cooperation among students? This module dives into the inquiry method and project-based learning (PBL). Included are examples of both and tips on how to facilitate inquiry and PBL in your STEAM class.|
|Module 5||Putting It All Together||In the final module, learn how to start an after school STEAM club where students can create, design, and compete. You'll also learn how to host a family STEAM night. Included in this module are tips to help you plan a STEAM-tastic event! Also covered are funding opportunities and lesson resources.|